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Post by Jeedian on Dec 12, 2002 12:40:40 GMT -5
Somebody made a post about this on the official WoW forums cutting and pasting Holocron's post. If only this person knew Holocron as well as we did =P So here is my reply I made and I thought I would post it here too so you can read.
First off, Holocron is very contradictive. When I use to be a part of the SWG community, plenty of us would catch him making contradictive posts saying one thing and then saying something totally opposite later.
Don't let them fool you. It is not because it deters muling or griefing. Muling can be done by simply buying another account or giving extra items to a friend to hold on for you. That is just what Verant wants for you to do so they can grab even more money from its players when they are forced to buy another account just to hold items. As if we the players do not have to pay enough. Griefing? What does that have to do with having multiple characters? A person who likes to ruin other gamer's fun is going to grief no matter what. Lets not kid ourselves.
You know the real reason they are only doing one character per server? Easy. Its to stop people from constantly re-creating characters until they find one that is force sensetive since they are all big on being to restrictive on limiting Jedi and Dark Jedi. But they won't come out and say this alone because it would create even more controversy and deter even more gamers away. So what do they do? They make up these reasons on why it is beneficial hoping to blow a smoke screen on gamers who don't really look into these things and take everything a dev says for granted.
Having one character per server is a very bad idea in my opinion. First off, you can only be one race and not make a character of different classes. Remember, SWG does not have classes. It is not a pure fantasy game. Star Wars is fantasy/sci fi so so you won't have your traditional wizards, shadow knights, clerics and so on. In Star Wars, you are either force sensative or your not. In World of Warcraft, you either wield magic or you don't. What happens if you make a pure melee character and at some point in time, you want to make a caster? But if you are only allowed one character per server, you would be forced to create that character on a different server and away from the friends you like to play with.
Just my view.
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Post by Llenyd on Dec 12, 2002 13:55:36 GMT -5
I don't like the one char/server idea either. I know Mal won't, he's created at least half a dozen in EQ, lol. Sometimes, you just want to play a different style character. What would make the force sensitive issue in SWG suck even more is if you can't find out if you're force sensitive until after you attain a certain level. 200+ hours before you even know if they can be a Jedi.
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Post by Jeedian on Dec 12, 2002 14:00:20 GMT -5
I think thats exactly what SWG plans to do. That would be the only way to stop people from re-creating characters. From their point of view, its fool-proof. But as usual, Verant always fails to see it from the players point of view.
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Post by Lord Terentius on Dec 12, 2002 14:40:20 GMT -5
In my opinion, one character per server has nothing to do with the developers wanting to limit force sensitive players.
A player can become force sensitive anytime, but how nobody knows. Constantly deleting and creating a new character has nothing to do with being force sensitive. According to the developers, a player could become force sensitive days, weeks, months, years into the game. With that statement, it can be argued that constantly making new characters could DECREASE your chances of being Force Sensitive.
As for why one character? They've supported it with the idea of in-game rp'ing, etc. but they have also admitted they are doing it for server space and yes, to make more $$$$$$.
Ultimately, one character per server cannot be correlated to force sensitivity since nothing is known about FS just yet.
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Post by Jeedian on Dec 12, 2002 15:43:55 GMT -5
I don't agree at all with that.
"A player can become force sensitive anytime, but how nobody knows."
Isnt that just another way to dangle a carrot in front of a player who wants to be force sensitive? I dont know about you, but I find that cruel in a way.
"Constantly deleting and creating a new character has nothing to do with being force sensitive."
It has a vast majority of it to do with being force sensitive. First off all, like you said, we know nothing about their "organic system" and if in fact a character would suddenly change to be force sensitive. That is also yet another contradiction. In Star Wars lore, you don't just one day "get it", you were born with it. Even Leia said she had always known but never used it. This is totally different than what the system you have described. If players are playing characters for a long period of time and to that day, were not force sensitive, they would know they are just about SOL. But by making the players invest that much time before they really did know makes them not want to delete their character and get rid of all their hardwork in try once again. It is as clear as daylight Terentius. You are a smart dude. Really think about this and what would you do if you were the developer for SWG and you wanted to stop people from all trying to get Jedi. Its nothing more than a dangling carrot tease.
Plus, what if you want to try out another race on that server with your guild? You can't. Thats it. Once you pick your race your done. As for roleplaying, how does that make you rp more by just having one character? It is totally up to the players themselves, not how many chars they are forced to play. The Wind Riders in EQ actually did the opposite. They used multiple characters on their account to play multiple roles in their stories.
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Post by Lord Terentius on Dec 12, 2002 15:59:49 GMT -5
"Isnt that just another way to dangle a carrot in front of a player who wants to be force sensitive? I dont know about you, but I find that cruel in a way."
Agreed, it is the one thing I passionately hate about SWG. Although I respect the idea to maintain continuity, I maintain that letting gamers be Jedi's should have been a priority. They could have made the game in a different era to accomplish this.
As for the single character server still being used to have less Jedi, I agree with you on that. I do not, however, agree with your rationale for it. I basically think that a multi character server is not going to increase chances for the likelyhood of becoming force sensitive. If anything, deleting your character over and over again will only decrease your chances of becoming force sensitive, thus allowing the developers organic system to be more successful. If you do not play your character and constantly delete it, then how can you magially unlock the organic system?
Again, I agree the whole force sensitive/Jedi idea they have is awful and it is ambiguous and unfair, however, I do not think it is the driving force behind single server characters.
As for other debates on single server characters, I have my reasons for liking it.
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Post by Lord Lythas on Dec 13, 2002 6:35:13 GMT -5
lol a thread about SWG found within the WoW forums!Although at present its fine as everyone here understands that members have different opinions on the two games, but this post to me appears to be boardering on the line of "having a snipe at SWG" and not why a SCS would not work in WoW. I know topics can stray but I thought I'd just mention my concern.
Back to the topic, if a charcter in WoW can be a multiclass character then I'd see no reason my you couldn't have a SCS. Lets say you create a warrior and they learn a little magic - you've now got a "Warlord". Players could infact determin how strong their character was in a particular field allowing different characters to be better in some areas than others , ie magic, sacrificing something else, ie melee, in return.
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Post by Jeedian on Dec 13, 2002 6:42:24 GMT -5
It was not a snipe at all. It was an honest opinion on why being allowed one character per server for WoW wouldnt work. I was merely comparing SWG and WoW since they contrast in so many different ways. This was a post meant to show that just because one radical concept is good for one game, it does not make it good for another.
"Back to the topic, if a charcter in WoW can be a multiclass character then I'd see no reason my you couldn't have a SCS."
Why does everybody always forget the race factor? Multiclass is one thing. But you are ONLY allowed to be one race and that to me is too much of a restriction. That is reason alone for it not to be a good idea. What if in SWG you want to play a wookie, but you already made a human but you still want to stay on the same server as your guild. You are shit out of luck. That to me is what makes games so great. It lets you experience variations in games and experiences. But this to me just limits it completely.
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Post by Lord Neketh on Dec 13, 2002 8:02:58 GMT -5
The "dangle a carrot" I vehemently dislike as I have always said that I would be doing my utmost to be a Jedi in SWG, we'll have to see the final game to see what happens but I think this is a bad idea (yes I know I'm still playing it anyway.)
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